Tuesday, May 3, 2011
Mudbox mayhem
Through the course of this project, Mudbox has done some really incomprehensible things. I screencapped some of them.
I tried to pan around and part of the head disappeared. |
Also tried to pan and the hair piece became a spiny mass. |
Clicked once, everything became jagged. Shortly after this the entire computer crashed. |
Monday, May 2, 2011
UV documentation continued
I think I found a solution, sort of. First I sent the hair piece to Maya.
Then I opened up the UV editor in the Windows menu, selected the object, and mapped the UVs. I did Automatic mapping for the sake of time because this was an experiment on my part, but laying them out will probably make it look nicer.
Then I re-imported it to Mudbox and repeated the export as PSD step. This time I had the UV layout I mapped, which had less overlapping of faces. This is the new result.
Then I opened up the UV editor in the Windows menu, selected the object, and mapped the UVs. I did Automatic mapping for the sake of time because this was an experiment on my part, but laying them out will probably make it look nicer.
Then I re-imported it to Mudbox and repeated the export as PSD step. This time I had the UV layout I mapped, which had less overlapping of faces. This is the new result.
Less streaking on the rings |
Documentation about UVs
Doing textures in Mudbox must not be like doing them in Maya at all. I found a way to export things as PSDs in the UV view, so I tried it for the hair because I thought it might be easier.
And I made something in Photoshop that I would have liked to use for the hair.
But I can't import the .tif file in. What I can do it import channel from PSD (right below export) but that gave me some weird results.
And I made something in Photoshop that I would have liked to use for the hair.
But I can't import the .tif file in. What I can do it import channel from PSD (right below export) but that gave me some weird results.
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