Tuesday, May 3, 2011

Turntable

Mudbox mayhem

Through the course of this project, Mudbox has done some really incomprehensible things. I screencapped some of them.
I tried to pan around and part of the head disappeared.
Also tried to pan and the hair piece became a spiny mass.

Clicked once, everything became jagged. Shortly after this the entire computer crashed.

Monday, May 2, 2011

UV documentation continued

I think I found a solution, sort of. First I sent the hair piece to Maya.

Then I opened up the UV editor in the Windows menu, selected the object, and mapped the UVs. I did Automatic mapping for the sake of time because this was an experiment on my part, but laying them out will probably make it look nicer.
Then I re-imported it to Mudbox and repeated the export as PSD step. This time I had the UV layout I mapped, which had less overlapping of faces. This is the new result.

Less streaking on the rings


Documentation about UVs

Doing textures in Mudbox must not be like doing them in Maya at all. I found a way to export things as PSDs in the UV view, so I tried it for the hair because I thought it might be easier.




And I made something in Photoshop that I would have liked to use for the hair.
But I can't import the .tif file in. What I can do it import channel from PSD (right below export) but that gave me some weird results.