I tried working with the hair in two different ways. First I tried to make a hairpiece from a sphere in Mudbox.
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Getting the tentacles to bend was difficult |
Greg asked if it might be easier to extrude the tentacles in Maya, so I gave it a shot.
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Polygon wig |
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The imported hair. It still needs work but hopefully it will be easier to mold. |
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Also, if anyone needs to know how to import from Maya to Mudbox, you have to export the Maya model as an FBX. Mudbox can't open ma or mb files.
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File -> Export Selection -> FBX export |
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