Monday, May 2, 2011

UV documentation continued

I think I found a solution, sort of. First I sent the hair piece to Maya.

Then I opened up the UV editor in the Windows menu, selected the object, and mapped the UVs. I did Automatic mapping for the sake of time because this was an experiment on my part, but laying them out will probably make it look nicer.
Then I re-imported it to Mudbox and repeated the export as PSD step. This time I had the UV layout I mapped, which had less overlapping of faces. This is the new result.

Less streaking on the rings


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