Tuesday, April 26, 2011

Character progress

I tried working with the hair in two different ways. First I tried to make a hairpiece from a sphere in Mudbox.

Getting the tentacles to bend was difficult

Greg asked if it might be easier to extrude the tentacles in Maya, so I gave it a shot.


Polygon wig
The imported hair. It still needs work but hopefully it will be easier to mold.
Also, if anyone needs to know how to import from Maya to Mudbox, you have to export the Maya model as an FBX. Mudbox can't open ma or mb files.
File -> Export Selection -> FBX export

Monday, April 25, 2011

Mudbox character

I managed to successfully digitize my clay model and import it to Maya/Mudbox. It was kind of wobbly-looking in Maya but converting it to polygons smoothed it out some.
Nurbs curves lofted, looking like melty ice cream

Polygon model proxied

Importing it to Mudbox wasn't hard. Making it look not terrible kind of is.
What it first looked like

Current progress. I don't know where the hole in the head came from but I plan to cover it with hair.

I tried moving the view around and suddenly the top of the head was gone. I'm not sure why.

Thursday, April 7, 2011

Final project ideas

I threw around a couple ideas for a character bust. I wanted to do some sort of non-human, like an alien. My initial ideas were insect or Swamp-thing based.
Alien

Fish-frog

Insect
I started to lean towards the idea of a monster mermaid- something other than the pretty cartoon versions. My inspirations were the Harry Potter concept of a mermaid




and the blue ring octopus, a beautiful but venomous little animal.
Has enough venom to kill 26 adults in minutes
 My concept sketches: