Tuesday, April 26, 2011

Character progress

I tried working with the hair in two different ways. First I tried to make a hairpiece from a sphere in Mudbox.

Getting the tentacles to bend was difficult

Greg asked if it might be easier to extrude the tentacles in Maya, so I gave it a shot.


Polygon wig
The imported hair. It still needs work but hopefully it will be easier to mold.
Also, if anyone needs to know how to import from Maya to Mudbox, you have to export the Maya model as an FBX. Mudbox can't open ma or mb files.
File -> Export Selection -> FBX export

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