Monday, April 25, 2011

Mudbox character

I managed to successfully digitize my clay model and import it to Maya/Mudbox. It was kind of wobbly-looking in Maya but converting it to polygons smoothed it out some.
Nurbs curves lofted, looking like melty ice cream

Polygon model proxied

Importing it to Mudbox wasn't hard. Making it look not terrible kind of is.
What it first looked like

Current progress. I don't know where the hole in the head came from but I plan to cover it with hair.

I tried moving the view around and suddenly the top of the head was gone. I'm not sure why.

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